Name 500 lb General-Purpose Bomb 
ShortName 500_Ib_General-Purpose_Bomb
Model Bomb
//Colour of icon and model
Colour 255 255 255
Icon icongpb500ib
//How affected by gravity the bullet is
FallSpeed 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1000
DamageVsVehicles 2000
//Size of explosion caused
Explosion 9
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 100
FlakParticleType explode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb True
ExplosionRadius 10
ExplosionDamageVsLiving 5.30
ExplosionDamageVsPlane 5.0
ExplosionDamageVsVehicle 2.5
ExplosionBreaksBlocks true 
CIWSable True

HitSound explcls7
HitSoundRange 50
HitSoundEnable true
EntityHitSoundEnable true
armorPen 300
penDecay -3
Penetrates False
SmokeTrail True
HEAT true
ExplosionBreaksBlocks false CIWSable True